After a 4 year tour in the US Army in Texas (CSC 1/7th Cav, 1st
Cav) and Germany (K Troop 3/ 2nd ARC) I returned to
school, and disco. I am not sure what was more shocking.
I got my BA and MBA from Northwestern University in economics in
1981 and 1983 respectively. I lucked out and instead of ending up
as a product manager for corn meal, like some of my classmates, I got a
job with a small adventure game company, Mayfair Games (I
was the lowest paid member of my graduating class, a fact that I
am still proud of.)
At Mayfair I got to do my first game
design, Dragonrider's of Pern. I eventually became
vice-president. In addition to running the internal operations
of the company, I was a game developer for DC Heroes, as well as our board game line
and our RPG supplement line known as Role Aids.
I
then went to FASA Corporation and did games like
BattleTech. Renegade Legion, Earthdawn and Shadowrun.
Eventually I became president. There I was a series editor for
three
novel lines, produced CG combat segments for the BattleTech
cartoon show, as well as directed a very talented pool of
writers, editors, and artists in producing some of the best
paper RPGs of the time.
In 1995
I
went to Kesmai Corporation and into MMOs. Kesmai
is best know for Air Warrior and BattleTech 3025,
both online combat sims. I spent a few years learning the
back end of the business where I ran our GameStorm site,
handled all of our games on AOL, and got to dabble in some game
design. Eventually I got to produce games for EA.Com,
for its brief existence.
A group of us survivors from
EA.Com started a company
called
Castle Hill Studios. We had some funding from
Microsoft to do some prototype games for them. We also
created some MMO middleware for a company that is now doing an
upcoming Sci-Fi game. I was on an internal Sci Fi project called
Forge. We got it to a prototype, but life is never easy.
Our funding ran out before we were able to find a publisher for
Forge.
So it was off to Sony Online Entertainment (Austin) as
the Systems Lead for a new MMO. Which of course was canceled for
a different MMO. Which was canceled, so I was Lead Systems
designer on a third game ... can you guess what happened to that
one? All of this happened in the course of 18 months.
But I was moved to the Star Wars Galaxies where
my projects actually got to publication. I did system, economic
and game analysis for the Combat Upgrade. For the NGE I asked to
do some storytelling. So I got assigned as a senior designer working
on the Legacy quest series (the Button, Button and
Getting Ahead
arcs where mine, along with a few other ones).
Now I am with Cartoon Network as Lead Designer. I am
working on an upcoming online game, which is all I can say right
now. But watch this space for more information.