Who am I?

05/17/09

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My name is Sam Lewis. I have a big mustache, a perfect daughter, and I am a game designer.

After a 4 year tour in the US Army in Texas (CSC 1/7th Cav, 1st Cav) and Germany  (K Troop 3/ 2nd ARC) I returned to school, and disco. I am not sure what was more shocking.

I got my BA and MBA from Northwestern University in economics in 1981 and 1983 respectively. I lucked out and instead of ending up as a product manager for corn meal, like some of my classmates, I got a job with a small adventure game company, Mayfair Games (I was the lowest paid member of my graduating class, a fact that I am still proud of.)

At Mayfair I got to do my first game design, Dragonrider's of Pern. I eventually became vice-president. In addition to running the internal operations of the company,  I was a game developer for DC Heroes, as well as our board game line and our RPG supplement line known as Role Aids.

 I then went to FASA Corporation and did  games like BattleTech. Renegade Legion, Earthdawn and Shadowrun. Eventually I became president. There I was a series editor for three novel lines, produced CG combat segments for the BattleTech cartoon show, as well as directed a very talented pool of writers, editors, and artists in producing some of the best paper RPGs of the time.

In 1995  I went to Kesmai Corporation and into MMOs. Kesmai is best know for Air Warrior and BattleTech 3025, both online combat sims.  I spent a few years learning the back end of the business where I ran our GameStorm site, handled all of our games on AOL, and got to dabble in some game design.  Eventually I got to produce games for EA.Com, for its brief existence.

 
A group of us survivors from EA.Com started a company called Castle Hill Studios. We had some funding from Microsoft to do some prototype games for them. We also created some MMO middleware for a company that is now doing an upcoming Sci-Fi game. I was on an internal Sci Fi project called Forge. We got it to a prototype, but life is never easy. Our funding ran out before we were able to find a publisher for Forge.

So it was off to Sony Online Entertainment (Austin) as the Systems Lead for a new MMO. Which of course was canceled for a different MMO. Which was canceled, so I was Lead Systems designer on a third game ... can you guess what happened to that one? All of this happened in the course of 18 months.

But I was moved to the Star Wars Galaxies  where my projects actually got to publication. I did system, economic and game analysis for the Combat Upgrade. For the NGE I asked to do some storytelling.  So I got assigned as a senior designer working on the Legacy quest series (the Button, Button and Getting Ahead arcs where mine, along with a few other ones).

Next it was with Cartoon Network as Lead Designer for FusionFall. I got to spend 16 out of the last 36 months working in Seoul with our Korean development team. I also got to work with great team at Cartoon Network in Atlanta. FusionFall got released on the 14th of January 2009. I finally got one out.

Now its off to ZeniMax Onlline Studios as part of the system design team. I start on the 4th of May 2009. I hope to be able to talk about this project soon.

 

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This site was last updated 05/17/09